Jake actively contributes to the industry and community. He currently serves on the board of the Entertainment Software Association and the board of the Golden Gate National Parks Conservancy. Jake is a Phi Beta Kappa graduate of Pomona College and holds a JD from Georgetown University Law Center.
Download In High Res Laura Miele President of EA Entertainment & Technology As President of EA Entertainment & Technology, Laura leads the key components of EA’s portfolio of licensed and owned IP games, as well as the player experience, with best-in-class creative content and industry-leading technology. In this role, she combines nearly 30 years of creative, strategic, and operational capabilities with relentless curiosity to deliver the highest quality products & experience for EA gamers. Laura has the utmost respect for the developers who bring games to life, which she believes are the highest form of entertainment (known to man.) Laura has a proven track record of inspiring and developing creative teams at scale, delivering business results, and leading transformational change. Her passion for games, pop-culture, and storytelling, along with her extensive relationships with strategic partners has seen her drive long-term growth across the business. She has played a key role in the successful execution of several complex structural transformations at EA over the past decade, including leading the company’s transformation to digital delivery, expanding into new consumer demographics, and actively growing EA’s player network. She also has broad international experience overseeing commercial, creative, and central technology teams in European, North American, LATAM, China, and Greater AsiaPac markets. Prior to taking on the role of President of EA Entertainment in 2023, Laura served as COO. Laura has also served as Chief Studios Officer and executive vice president of Global Publishing, overseeing publishing and customer experience, and senior vice president of Global Marketing. In 2013, she was named General Manager of the Star Wars business, where she spearheaded EA's Star Wars partnership with Lucasfilm Ltd. and Disney and worked to develop a long-term vision for the collaboration and nurture a dedicated fanbase and engaged community. Laura is passionate about increasing the number of opportunities for women and underrepresented talent, leading EA’s efforts to advance representation across the company and its games. Laura founded the EA Women’s Ultimate Team Employee Resource Group to promote gender diversity and equality inside and outside the organization and an inclusion framework as part of the game development process leading to EA setting industry standards for representation in games. Laura has been recognized by Variety as a leader in gaming and on the Variety 500. She was on AdAge’s “Women to Watch” and “30 Most Powerful Women in Sports” lists, as well as San Francisco Business Times “Most Influential Women in Business.” Laura Miele has served as a member of the On Board of Directors and member of the audit committee since May 2024, and previously served as a board consultant from August 2023 through April 2024. In 2022, she was appointed as a Governor of the British Film Institute. She is also a member of the Paley Media Council, a member of the NAACP Entertainment Advocacy Council, an Advisory Board Member for The Game Awards, and previously served on the board of the Silicon Valley Community Foundation. Download In High Res Mala Singh Chief People Officer Mala Singh is the Chief People Officer at Electronic Arts (EA), where she leads a team focused on developing the company's talent and cultivating its culture. Mala is responsible for translating the company strategy into a talent strategy that attracts, engages, develops, and retains the people necessary to power the future of interactive entertainment. Within the People Experience Team, Mala oversees various critical areas, including Business Partners, People Partners, People Operations, Talent Acquisition, People Analytics, Succession Planning, Learning and Development, Total Rewards, and Diversity, Equity, and Inclusion. She also has responsibilities for the company’s Real Estate, Physical Security, and Workplace Experience teams.
Mala has played a crucial role in shaping the culture and experience for our Electronic Artists, navigating the changing nature of work and the workplace while building a culture of accountability. Her team plays a significant role in delivering an engaging and empowering employee experience at EA.
Before re-joining EA in this role, Mala spent three years as Chief People Officer at Minted, where she helped to define the culture and grow the creative and technical teams during a high-growth period for the startup. Before spending five years in HR leadership roles at EA, Mala began her career in the global pharmaceutical and insurance industries, serving in Human Resources roles based in Asia, Europe, and North America.
Mala lives in the Bay Area with her family.
Download In High Res Matt Thomlinson Chief Technology Officer Matt serves as Chief Technology Officer for Electronic Arts where he is responsible for shaping the technology strategies that lead the future of interactive entertainment – all while ensuring the security, reliability, and scalability required to operate EA’s live service business. A seasoned technologist and respected business leader, Matt combines his deep expertise and strategic insight with operational excellence, empowering his teams to leverage technology to reimagine in-game storytelling, create more immersive worlds and experiences for players, and deliver personalized experiences that inspire and engage EA’s global communities. Prior to his role as CTO, Matt served in senior technology leadership roles across EA including CTO of Enterprise & Platform Services and Chief Information Security Officer – responsible for protecting EA’s global enterprise and defending its global community of players. A deeply respected cybersecurity leader of 25+ years across industry and government advisory roles, Matt’s expertise has been recognized as a Federal 100 winner for his work to secure the US federal government and involvement in creating the NIST Cybersecurity Framework, and as a Computerworld Premier 100 IT Leader. He serves as a DNSSec Trusted Community Representative – a select group of technology leaders entrusted to secure the domain name system (DNS,) the foundation for our global internet. Well-respected across industries, he currently serves as an Advisory Board Member for Wiz.io, Oleria, and Arkose Labs. Matt holds Bachelor’s and Master’s degrees in Electrical Engineering from the University of Washington. He is a keen college football fan and lives in Seattle where he enjoys spending time with his family and friends. Download In High Res David Tinson Chief Experiences Officer Electronic Arts David Tinson is a dynamic business leader who has thrived driving marketing and communications transformation at a global scale. He has spent more than 20 years at Electronic Arts in strategic leadership roles, and in 2023 became Chief Experiences Officer. David leads EA’s Experiences organization, which includes Commercial, Marketing, Communications, Fan Growth, Business Planning and new business Ventures. These teams are responsible for demand creation, incubating new business and amplifying the power of community in, around and beyond the bounds of games. His team works across EA’s many renowned brands, including EA SPORTS franchises such as FC, Madden NFL, College Football, UFC and F1, as well as Star Wars, Apex Legends, The Sims, Battlefield, Need for Speed, and more. Prior to becoming Chief Experiences Officer, David served as Chief Marketing Officer, a position he assumed in 2020. In that role, he led all aspects of EA’s global marketing organization, including brand management, communications, social impact, creative and design, production, community engagement, marketing analytics, consumer insights, athlete relations and media. Under David’s leadership, EA’s marketing teams have received industry recognition including more than 100 awards with 17 Cannes Lions since 2016. Recent honors include a Cannes Lion Grand Prix (Brand Experience) for EA SPORTS FIFA 23 x Ted Lasso and a Cannes Lion Grand Prix (Titanium) for FIFA 21 x Kiyan Prince.
David has been recognized numerous times by the industry for his marketing leadership. In 2023, he was named to Campaign’s CMO 50 and Insider’s list of Most Innovative CMOs. In 2022, David was named to the Forbes Entrepreneurial CMO List, celebrating 50 chief marketers transforming marketing, commerce and culture. A leader in the global marketing industry, he has spoken at prominent industry events including Forbes CMO Summit, Reuters Strategic Marketing, Brand Innovators Marketing Leadership Summit, World Federation of Advertisers CMO Forum and UNC’s Sports & Entertainment Summit. Also in 2022, David completed the IRG100 Global CMO Leadership Program.
A champion for advancing innovation in the marketing communications industry, David is an advisor to NYU’s Executive Master’s in Marketing and Strategic Communications program, participates on Paley Center’s Media Council, and is a member of the UNC Hussman School of Communications and Media Board of Advisors. In 2023, he spearheaded the creation of the Carter-Tinson gallery at the UNC Hussman School, featuring the “Rising Voices” exhibit which shines a light on work that contributes to the public discourse around underrepresented voices and social change. He is also a member of the World Federation of Advertisers and the Arthur Page Society. As an advocate for mentoring, David is part of Adweek’s CMO Executive Mentor Program and Brandweek's Sports Marketing Summit “Mentor 100”. He graduated from the University of North Carolina, Chapel Hill with a B.A. in journalism and mass communications. Download In High Res Mihir Vaidya Chief Strategy Officer As Chief Strategy Officer for Electronic Arts, Mihir Vaidya shapes EA's long-term growth strategy and ensures the company is well-positioned to capitalize on new opportunities. Mihir partners across the enterprise to frame opportunities that shape the future of entertainment—harnessing EA's exceptional talent, unrivaled IP, and innovative technology to serve a global community of players. Mihir's teams, spanning Strategic Planning, Market Intelligence, Tech/AI, and Business Strategy, help EA anticipate industry shifts, embrace emerging technologies and evolving player behaviors, and reimagine the future of interactive entertainment. These efforts drive EA's Global Growth Strategy, ensuring the company's architecture, resources, and investments are aligned to this future. Prior to joining EA, Mihir was a partner at McKinsey & Company, where he advised the world's leading technology, media, and telecommunications companies, with a specific focus on corporate strategy and holistic transformation. During his tenure at McKinsey, he played a pivotal role in shaping the Media practice in North America. Mihir is an alumnus of the University of Toronto, where he studied Actuarial Science and Mathematics. Careers Executives Impact Report Our Commitments Partner With Us facebook twitter youtube instagram twitch linkedin Game Library Subscribe Redeem Code EA app About About Help Forums Austria Belgium Bulgaria Croatia Cyprus Czech Republic Denmark Estonia Finland France Germany Greece Hungary Iceland Ireland Italy Latvia Liechtenstein Lithuania Luxembourg Malta Netherlands Norway Poland Portugal Romania Slovakia Slovenia Spain Sweden Switzerland United States United Kingdom Australia France Deutschland Italia 日本 Polska Brasil Россия España Česká republika Canada (En) Canada (Fr) Danmark Suomi México Nederland Norge Sverige 简体中文 대한민국 繁體中文 Türkiye Legal & Privacy User Agreement Privacy & Cookie Policy Online Service Updates Security Optional Cookies, including those that support the Multimedia Player, are currently disabled based on Your Privacy Choices settings. Choose Accept and Play Video to enable the Multimedia Player, including its associated Cookies. This may involve the collection and sharing of your viewing information by YouTube for analytics and advertising purposes. You can also choose to watch the video on YouTube.
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