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SEED News - EA Official Site SEED Research & Announcements Blogs Publications Open Source Careers Contact Us Research & Announcements Blogs Publications Open Source Careers Contact Us Research & Announcements Blogs Research & Announcements A Theory of Stabilization by Skull Carving SEED Dec 3, 2024 A new approach to stabilizing facial motion for creating photo-real avatars that significantly enhances accuracy and robustness. Objective Metrics for Evalutating Gesture Generation are Almost Useless SEED Sep 10, 2024 How do you evaluate something as subjective and ephemeral as human body language for natural and lifelike qualities? A Position-Based Material Point Method SEED Aug 29, 2024 A novel formulation of Material Point Method that is stable at any time-step, and significantly improves the utility of MPM for real-time applications. EA Presents at SIGGRAPH 2024 With SEED, Frostbite, and EA SPORTS. Electronic Arts Inc., SEED, Frostbite Jul 29, 2024 Contributors from SEED, Frostbite, and EA SPORTS share exciting advancements at SIGGRAPH 2024. See the preview here. EA Presents at SIGGRAPH 2024 With SEED, Frostbite, and EA SPORTS. Improving Generalization in Game Agents with Imitation Learning SEED Jul 16, 2024 How do we efficiently train in-game AI agents to handle new situations that they haven’t been trained on? Towards Optimal Training Distribution for Photo-to-Face Models SEED Jul 8, 2024 How do we best construct game avatars from photos? This presentation discusses a work in progress with an optimized view of the training data. Incorporating ML Research Into Audio Production: ExFlowSions Case Study SEED Jun 25, 2024 Mónica Villanueva and Jorge García present the challenges and lessons learned from turning a machine learning generative model from a research project into a game production tool. Beyond White Noise for Real-Time Rendering SEED May 14, 2024 SEED’s Alan Wolfe discusses the use of different types of noise for random number generation, focusing on the application of blue noise in rendering images for gaming. Evaluating Gesture Generation in a Large-Scale Open Challenge SEED May 9, 2024 This paper, published in Transactions on Graphics, reports on the second GENEA Challenge, a project to benchmark data-driven automatic co-speech gesture generation. This paper, published in Transactions on Graphics, reports on the second GENEA Challenge, a project to benchmark data-driven automatic co-speech gesture generation. Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering SEED May 1, 2024 This paper, presented at I3D 2024, discusses how to tailor the frequencies of rendering noise to improve image denoising in real time rendering. This paper, presented at I3D 2024, discusses how to tailor the frequencies of rendering noise to improve image denoising in real time rendering. From Photo to Expression: Generating Photorealistic Facial Rigs SEED Apr 25, 2024 This presentation from GDC 2024 discusses how machine learning can improve facial animation. This presentation from GDC 2024 discusses how machine learning can improve facial animation. EA presents on graphics, gameplay, and generative tech at GDC 2024 Electronic Arts Inc., SEED, Frostbite Mar 12, 2024 Don’t miss these GDC 2024 talks from Electronic Arts engineers, scientists, and technical artists. SEED’s Voice2Face Honored by Fast Company SEED Dec 5, 2023 Electronic Arts and SEED’s Voice2Face project have been named one of Fast Company’s Next Big Things in Tech! Coverage Bitmasks for Efficient Rendering Algorithms SEED Nov 29, 2023 This presentation gives the humble old bitmask the attention it deserves. It discusses where they have been used creatively and where they can be used. GENEA Challenge 2023: Evaluating Gesture Generation with Two Speakers SEED Oct 10, 2023 This paper reports on the third GENEA Challenge, which benchmarks data-driven automatic co-speech gesture generation. SEED Applies ML Research to the Growing Demands of AAA Game Testing SEED Aug 29, 2023 This year at the IEEE Conference on Games (CoG), SEED researchers presented five papers and a keynote presentation that explored the potential for imitation learning, reinforcement learning, and AI to significantly improve current game testing methods. CoG 2023: Generating Personas for Games with Multimodal Adversarial Imitati… SEED Aug 16, 2023 This paper presents a novel imitation learning approach to generate multiple persona policies for playtesting: Multimodal Generative Adversarial Imitation Learning. CoG 2023: Efficient Ground Vehicle Path Following in Game AI SEED Aug 14, 2023 This short paper presents an efficient path-following solution for ground vehicles tailored to game AI. Blogs Gigi Lightning Talks SEED Sep 26, 2024 SEED brought together developers to show off their prowess using the Gigi rapid prototyping platform for real-time rendering. SEED's Adventure in Gameplay Innovation SEED Sep 13, 2024 SEED is branching out into the world of game mechanics, storytelling magic, and interactive wonders. Gigi: Rapid Prototyping Platform for Real-Time Rendering SEED Aug 22, 2024 Gigi allows you to create rendering techniques as a node graph in a visual editor and generate code for them automatically. Machine Learning for Game Devs: Part 3 SEED Jan 16, 2024 An introduction to machine learning for game developers using C++. Part 3: Training a neural network. A developer-friendly introduction to machine learning using C++. Part 3 of 3: Training a neural network. Machine Learning for Game Devs: Part 2 SEED Nov 16, 2023 A developer-friendly introduction to machine learning using C++. Part 2 of 3: How do you figure out a neural network’s optimal weight and bias values Machine Learning for Game Devs: Part 1 SEED Oct 26, 2023 A developer-friendly introduction to machine learning using C++. Part 1 of 3: Understanding and working with a “classic” neural network. Constant Time Stateless Shuffling and Grouping SEED Sep 6, 2023 Stateless shuffling is a technique for shuffling items and arranging them into groups of specific sizes — without actually shuffling or grouping anything. Video: Some of SEED’s Greatest Hits SEED Jun 21, 2022 A teaser of some of our past and upcoming published research. AI in Game Industry: Building New Worlds and New Mindsets SEED Jan 10, 2022 AI in Game Industry: Building New Worlds and New Mindsets SEED at IEEE CoG 2021 SEED Aug 24, 2021 SEED’s team presented two papers at this year’s 3rd IEEE Conference on Games. SEED at SIGGRAPH 2021 SEED Aug 10, 2021 SEED is well-represented at SIGGRAPH 2021. We have three presentations from developers at SEED showcasing some of our most exciting recent work. SEED at SIGGRAPH 2019 SEED Jul 22, 2019 SEED at SIGGRAPH 2019 SEED at GDC & GTC 2018 SEED Jul 25, 2018 SEED at GDC & GTC 2018 Game Library Subscribe EA app About Accessibility Help Legal & Privacy User Agreement Privacy & Cookie Policy Online Service Updates Security YouTube Terms of Service Google Privacy Policy Optional Cookies, including those that support the Multimedia Player, are currently disabled based on Your Privacy Choices settings. 

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