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Frostbite Rendering Architecture and Real-time Procedural Shading Texturing Techniques - Frostbite

Frostbite Rendering Architecture and Real-time Procedural Shading Texturing Techniques - Frostbite Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS Frostbite Rendering Architecture GDC 2007

An overview of the rendering systems and architecture of DICEs new Frostbite engine powering the upcoming Battlefield: Bad Company game. Discussing graph-based visual shader authoring, unified rendering shading back-end PC, Xbox 360 and PS3 and procedural shading and texturing techniques, including examples from the latest AMD/ATI graphics demos.

Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing Techniques (GDC 2007) from Johan Andersson

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